Orc's Memory

 is a dungeon instance that takes players back in time during a war in the Orc Village.

On iRO, this instance is localized as Orc Memory.

Story
A shaman name Cargalache has taken over an orc village and it's up to an orc name Kruger and an assassin (the player) to take her down and free the villagers.

NPCs
Enemies Bosses
 * Enchanted Orc
 * High Orc
 * Orc Archer
 * Orc Zombie
 * Orc Skeleton
 * Stalactic Golem
 * The Chief Orc of Safeguards
 * Depraved Vengeful Orc Spirit
 * Depraved Orc Hero
 * Shaman Cargalache

Walkthrough
Time Limit: 2 hours

Once inside, the party leader must speak to Kruger (1@orcs 180,29) to start the instance.

To pass each zone on the first map, you must kill the Enchanted Orc in that zone (Enchanted Orcs are identical to Orc Warriors). Kruger explains that each non-enchanted orc you kill will cause a High Orc to spawn near the exit.
 * Depending on the challenge you wish to face, you may kill only the Enchanted Orc, or instead kill everything. If enough Orcs are killed, a large mob of Stalatic Golem will spawn at the end of the 4th zone.

The first Enchanted Orc spawns at (142, 87). Killing it opens a portal at (168, 125).

The second Enchanted Orc spawns near (106, 108). Killing it opens a portal at (89, 94).

The third Enchanted Orc spawns at (32, 44). Killing it opens a portal at (38, 105).

The fourth Enchanted Orc spawns near (24, 178). Killing it opens a portal at (21, 189). All monsters on 1@orcs will de-spawn as soon as the last Enchanted Orc dies.

On the second map, speak to Kruger again (2@orcs 35, 169). He explains that you will need to extinguish the Braziers to proceed to the next zone.
 * As before, depending on the challenge you wish to face, you may kill only the specific guards, or instead kill everything. If enough Orcs are killed, a large mob of Wraiths will spawn at the end of the 4th zone.
 * Each Orc Zombie killed will respawn as an Orc Archer.
 * Each Orc Skeleton killed will respawn as a High Orc.

The Braziers in the first zone are at (27, 164), (55, 154), (108, 145), and (99, 179). After being activated in order, The Chief Orc of Safeguards will spawn at (110, 156). Killing him will open a portal at (48, 100).

The Braziers in the second zone are at (35, 92), (33, 70), (71, 30), and (84, 50). After being activated in order, Orc Sniper will spawn at (67, 64). Killing him will open a portal at (101, 55).

The Braziers in the third zone are at (143, 144), (162, 134), (145, 116), and (137, 98). After being activated in order, Depraved Vengeful Orc Spirit will spawn at (156, 147). Killing him will open a portal at (167, 104).

After the Depraved Vengeful Orc Spirit dies, a Depraved Orc Hero and Shaman Cargalache will spawn in the 4th zone.

When Shaman Cargalache dies, all monsters on 2@orcs will de-spawn (except the Anopheles and Orc Hero).
 * Note: If Shaman Cargalache dies at the same moment as another Orc, a bug may prevent the de-spawn.

Patches

 * Patch (2019 May 29)
 * Memorial Dungeon Orc's Memory - The weight limit of the village will be alleviated.
 * Patch (2017 Aug. 16)
 * Orc's Memory The difficulty level of the 1st floor memorial dungeon is adjusted.
 * The number of monsters and the status of each section are adjusted.
 * HP of some monsters decreases.
 * A very small amount of health and SP can be recovered.
 * Patch (2017 Jun. 28)
 * Progression of the [Orc's Memory] memorial dungeon is partly changed.
 * Patch (2017 Jun. 21)
 * [Orc's Memory] instance is renewed.
 * Patch (2017 Jan. 18)
 * In some memory dungeons (Orc's Memory), the phenomenon that the skill "Warp Portal" and the Fly Wings are used is corrected.
 * Patch (2009 Mar. 25)
 * [Orc's Memory] instance is changed the same way as Endless Tower and prevents re-entry.