Cute Pet System

The , or Pet System for short, allows adventurers to tame monsters to become personal pets. Once pets, these monsters will grant special bonuses to their owners when raised to be Cordial or Loyal. Each pet presents its own difficulty in capturing and raising.

Taming a Pet
To turn a monster into a pet, players must first obtain a pet tame. Each tamable monster has a specific item it can only be tamed with.
 * 1) Once you have the taming item of the monster you wish to tame, seek out the monster on a map it spawns on.
 * 2) Double-click on the tame to turn your arrow cursor into a targeting cursor (halo icon). Carefully click on the monster with the targeting cursor to begin the taming process. (NOTE: It's best to attempt this on a monster that is alone with no other monsters around it in order to prevent mis-clicks, as mis-clicking will consume the taming item whether or not you clicked on the monster.)
 * 3) If done correctly, a slot machine will appear in the center of your screen. Click on the slot machine to slow it down.
 * 4) If the slot machine lands on "Success," you will obtain the egg of the monster you wish to tame. If the machine lands on "Fail," you will receive nothing. The taming item will be consumed whether or not you succeed.

Raising a Pet
Once you've obtained a monster egg, you must now purchase a Pet Incubator in order to hatch it. After hatching, you must continually feed the pet with its corresponding Food in order to keep it from running away. Each pet has different hunger tolerances so not every pet will require the same feeding time (i.e. one pet needs to be fed every 5 minutes while another has to be fed every 9 minutes, etc.)

Feeding a pet not only keeps it from running away, but also levels up its intimacy level. There are 5 intimacy levels:
 * Awkward
 * Shy
 * Neutral
 * Cordial
 * Loyal

Each pet starts out Neutral upon hatching and its bonus becomes activated upon reaching Loyal intimacy. To retain a pet's intimacy without feeding it, you can return it to its egg and hatch it again with another Pet Incubator.

In the beginning, certain pets were developed to do certain actions (e.g. Pet Porings can loot for their owners, etc.) when they were raised to be Cordial or Loyal. That was eventually dropped in favor of having them provide stat bonuses to their owners.

Naming Your Pet
An optional feature of the is the ability to name your pet. You can only name your pet once and it cannot be renamed no matter what.

Once a pet is named, the "Beloved" prefix will be appended to its item name after being returned to its egg (i.e. a Baby Desert Wolf Egg will become a Beloved Baby Desert Wolf Egg after being named).

Dressing Your Pet
Each pet has a special accessory item that can be used to dress it up. The accessory can be equipped and unequipped at will. The accessory can remain on the pet even when put back into its egg.

NOTE: Not all pets have its own accessory item.

Pet Evolution
With the implementation of the pet evolution update, players can now evolve their pets from their baby forms to their adult forms or their adult forms to their enhanced forms.

Currently, the following pets can be evolved:
 * Bongun → Hyegun
 * Cat o' Nine Tails → Moonlight
 * Deviruchi → Diabolic
 * Dokebi → Am Mut
 * Drops → Eggring
 * Gremlin → Hodremlin
 * Isis → Little Isis
 * Lunatic → Leaf Lunatic
 * Mummy → Ancient Mummy
 * Nine Tail → Cat o' Nine Tails
 * Orc Baby → High Orc
 * Pecopeco → Grand Peco
 * Petit (ground) → Deleter (ground)
 * Poring → Mastering → Angeling
 * Rocker → Metaller
 * Savage Babe → Savage
 * Teddy Bear → Abandoned Teddy Bear
 * Yoyo → Choco

Evolved pets will take longer to reach Loyalty, but they will lose intimacy much less and get hungry less often. In addition, evolved pets will enable an auto-feeding system so you'll never lose your pet again!

Evolution Bonuses
In addition to changing their appearance, evolved pets will also give better bonuses depending on their intimacy.

Special pets require additional items in order to evolve them.

Patches

 * Patch (2019 Dec. 24)
 * The description of the option of the Cute Pet 'Cat O Ninetail' has been clarified.
 * Patch (2019 Aug. 14)
 * Boss icon of Cute Pet Orc Hero changes.
 * Patch (2019 Aug. 07)
 * New MVP Cute Pet "Gloom Under Night" is updated.
 * You can evolve from the Cute Pet "Hodremlin".
 * Patch (2019 Jun. 05)
 * Fixed the problem that the information window position was not saved when the information window of pet, homunculus, and mercenary is moved and closed.
 * Patch (2019 May 08)
 * One new MVP Cute Pet and one evolution pet will be updated.
 * MVP Boss Cute Pet: Orc Hero
 * New Evolution CUTE PET: Stiff Nightmare Terror, Polluted Ranger, Aliot, Alicel, Aliza
 * Patch (2018 Dec. 12)
 * A gauge bar is added to show the intimacy progress of the Cute Pet.
 * Patch (2018 Jul. 04)
 * Fixed the issue of a cute pet egg retaining an afterglow when using RODEX while the cute pet is summoned.
 * Patch (2018 Apr. 04)
 * Improved processing of the "Auto Feeding" system of Evolution Pets and Cute Pets.
 * Patch (2017 Feb. 08)
 * Four new Cute Pet evolutions are added.
 * New Cute Pet (4 kinds): Willow, Mummy, Leaf Cat, Roween
 * Cute Pet Evolution (4 kinds): Hodremlin, Ancient Mummy, Metaller, Teddy Bear
 * Patch (2016 Dec. 14)
 * The automatic feeding setting for Cute Pets can be saved by character.
 * Patch (2016 Dec. 07)
 * It is modified so that feeding a Cute Pet does not proceed while using the RODEX system.
 * Patch (2016 Sept. 28)
 * Five new evolutionary pets and food will be added. (Hyegun, Cat o' Nine Tails, Leaf Lunatic, Diabolic, Ground Deleter)
 * 3 new Cute Pets will be added. (Grand Peco, Gremlin, Teddy Bear)
 * Patch (2016 Aug. 31)
 * The system is improved so that you can freely change the name of the Cute Pet.
 * Patch (2016 Aug. 10)
 * Fixed the phenomenon that the metabolism of some of the Cute Pets was displayed abnormally.
 * Patch (2016 Aug. 03)
 * If you change the name of Cute Pet or Homunculus to profanity, the phenomenon that the filtering is not done will be corrected.
 * Patch (2016 Jul. 13)
 * 5 new Cute Pet evolutions will be added: Drops, Mastering, Isis, Dokebi, Yoyo
 * Patch (2015 Apr. 15)
 * Fixed an issue where a pet has to eat two times in certain situations.
 * Patch (2014 Oct. 15)
 * The effect that the automatic feeding function of evolutionary Cute Pet is applied to the general Cute Pet is corrected.
 * Some of the Cute Pets have been modified.
 * Fixed an issue with the automatic feeding function of the evolutionary Cute Pet getting turned off when moving between maps.
 * Patch (2014 Oct. 08)
 * Slightly enhanced Cute Pet system. Evolved Cute Pets with enhanced stat bonuses and an auto-feeding system for the evolved Cute Pets.
 * Patch (2014 Jul. 30)
 * The food of Cute Pet Shinobi is added.
 * Patch (2012 Jan. 18)
 * Added Hunger gauge for Homunculus and Cute Pet.
 * Patch (2004 Jan. 13)
 * Fixed the issue that when you equip a Cute Pet armor, the Cute Pet returns to neutral state.
 * Patch (2002 Nov. 19)
 * Implemented Cute Pet System.
 * The Cute Pet System is a system that can raise monsters as your own pet using certain items.
 * Items related to the Cute Pet System can be obtained by purchasing from NPCs or hunting monsters.

キューペットシステム Sistema de Mascota