Taekwon

s are practitioners of the art of Taekwondo, utilizing their own physical bodies to perform devastating attacks.

NOTE: On iRO, the Taekwon is localized as TaeKwon Kid.

Background
Unlike most adventurers who choose to join an official professional guild, some recruits choose to take an alternative, more challenging route: body discipline. After learning the ancient art of Taekwondo, they specialize in using a wide range of kicks. Their life will not be easy, as they must swear never to use traditional weapons, but their dedication will eventually lead them to great trials of strength.

Taekwon is a job that utilizes kicks and is able to change job if she is Level 10 or higher. Taekwon cannot equip weapons. Other items must be items that can be equipped by all professions except Novice.

Job Change Quest
"See Taekwon Job Change"

Notable s

 * Arang

Races
Only Normans can become s.

Armor
s can only equip gear designated as:


 * All Classes except Novice

Weapons
s forego the use of weapons and instead specialize in a variety of kicks.

Advanced Jobs
s can move on to become a Soul Linker or Star Gladiator.

Trivia

 * The Taekwon is named after the real-life Korean art of Taekwondo.

Patches

 * Taekwon Update (2005 Oct. 05)
 * Added Taekwon job class and corresponding quests.