Super Novice

s are advance Novices with a variety of 1st Class skills at their disposal. They also sport highly effective armor and shields which reduce elemental attacks. As such, Super Novices are the most versatile among all classes and have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class.

Additionally, Super Novices have their own unique cart, should they choose to get one.

Job Change Quest
"See Super Novice Job Change"

Background
Unlike Novice, which is limited to First Aid and death, Super Novice is a job that can use most of the skills of the six primary jobs. The greatest charm of Super Novice is that you can master most of the skills of the first job class. However, since Super Novice is a "former" Novice, once you become a Super Novice, you cannot change jobs to another primary job. There is no distinctive skill, but the knife that you believe in will accomplish something that requires strong confidence.

Notable s
No data yet.

Races
Only Normans can become s.

Armor
s can only equip anything a normal Novice would be able to, including specialized Novice-only equipment.

Weapons
s can only equip anything a normal Novice would be able to, including specialized Novice-only equipment.

Abilities
s have access to a wide range of 1st and 2nd Class skills.

"See Super Novice Skills for more details."

Advanced Jobs
s cannot advance any farther. As a result, they have a Job Level of 99. However, they can gain access to 2nd Class skills and the new level caps via a quest.

Patches

 * Patch (2019 Feb. 27)
 * Super Novice class, skills will be improved.
 * Update (2011 Jan. 06)
 * Updated Super Novice
 * Patch (2003 Dec. 30)
 * Super Novice has been updated.
 * Update (2004 Jan. 13)
 * Implemented Super Novice