Safety Wall

 consumes a Blue Gemstone to create a barrier that protects the targeted cell from physical attacks until it is broken or expires. A will break when its HP is depleted, or it is hit a certain number of times. The initial HP value of a is based on the skill level used, the caster's INT, the caster's maximum SP, and the caster's job level. The formula that determines a 's initial HP value is not exactly known, but is believed to closely resemble: "7000 × (1 + 0.1 × Job level ÷ 50) + 300 × Skill level + 65 × INT + Maximum SP"

A will always block at least one hit because the hit that breaks it will be completely absorbed. s cannot be overlapped or created on cells that are protected by Pneuma or Magnetic Earth.

Patches

 * Patch (2016 May 11)
 * Some effects will be displayed even when the effect is Off (set with the /effect command).
 * Magician, Priest skill "Safety Wall"
 * Guillotine Cross skill "Rolling Cutter", "Venom Impression"
 * Summoner's skill "Silver Vine Root Twist"
 * Patch (2010 Sept. 29)
 * The balance of the Safety Wall is adjusted.