Forum:Marvel's Thor and Ragnarök Online Expansion/@comment-ZeroTigress-20141115213318

World progression (ideal version):

Midgard & Niflheim/Hel (Level 1-99)

Players start off dealing with other Normans and the realm of the dead. Norman politics (Rune-Midgarts, Arunafeltz, & Schwarzwald) as well as fighting a powerful entity (Rekenber Corporation) make up the bulk of the quest content.

Alfheim & Jotunheim (Level 100-199)

Players progress to exploring worlds beyond Midgard, beginning with the Laphines of Alfheim and the Saphas of Jotunheim. Players can choose to help one or the other or be a neutral party to both. Alfheim content would mainly consist of different kingdoms while Jotunheim content would center around the different Jotunn of Jotunheim. Possibly reveal backstory into Geffenia?

Svartalfaheim & Muspelheim (Level 200 - 299)

Players become stronger in order to explore the harsher reaches of the Dwarven world of Svartalfaheim and take on Surt and his legion of demons in Muspelheim. The real Baphomet and Dark Lord would be found here, much more powerful than their weak projections on Midgard.

Asgard & Vanaheim (Level 300)

Obviously, by the time you get to the godly realms of Asgard and Vanaheim, players should be much more powerful than they were on mortal Midgard. Players would finally face off against the main antagonist of Ragnarok herself, Freyja.