Forum:Marvel's Thor and Ragnarök Online Expansion/@comment-ZeroTigress-20141115215558

Thanks to someone from the iRO RaidCall, I came up with another idea.

Since War of Emperium is part of Midgard+Niflheim/Hel content (Level 1-99), a new GvG feature should be implemented for Alfheim+Jotunheim content (Level 100+). Get rid of WoE:TE and simply limit War of Emperium to levels 1-99 in order to bring this new feature into the game.

War of the New World

This new GvG feature would be restricted to those Level 100-199. Instead of players destroying Emperiums, the main targets of WNW are special MVPs in the WNW castles(Alfheim)/dungeons(Jotunheim). MVPs would be the equivalent of WoE's Emperium and WoE2's barricades and guardian stones with the strongest MVPs being the main target to conquer a castle/dungeon. Once a guild has taken a castle/dungeon, the main MVP will respawn after 3 (maybe 5?) minutes so other guilds have a chance to take over the castle/dungeon. Defending guilds would have to deal with fighting off invader guilds in addition to keeping themselves from getting wiped by the main MVP. This would mean competing guilds would have to constantly be on their toes in order to take over a castle/dungeon.

There would be a WNW1 that follows WoE1 mechanics and a WNW2 that follows WoE2 mechanics. Castle/dungeon treasures would reward guild supplies or PVP gear (or something else). The more castles you conquer, the more reputation you gain for Jotunheim. The more dungeons you conquer, the more reputation you gain for Alfheim. Reputation would be the WNW equivalent of WoE's econ system.

Guilds that own a WNW castle/dungeon would get special perks such as discounts (castle owners get Alfheim NPC discounts; dungeon owners would get Jotunheim NPC discounts) in addition to access to special gears and enchants in addition to Cat Hand Group services.