Random Option

Random Options (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.

Random options appear as additional boxes in between the item window and its card information.



In Zero and kRO, equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.

Crimson Weapons
Every Crimson weapon has a random element endowed to it upon its drop. Available elements include:


 * Neutral
 * Fire
 * Water
 * Wind
 * Water
 * Poison
 * Dark
 * Holy

Vicious Mind Weapons
Every Vicious Mind Weapon has 3 random options included upon its drop.

Enemy Drops
In Zero and Transcendence, weapon drops from any monster will have 1~4 random options attached to it. The level and class (eg, normal enemies, or champion or boss type monsters from Frenzy Fields ) of the monster determines the number of options granted, as well as which effects can occur.

Weapons
Each weapon class falls under the given categories:

Tier 3 (Monster level 41~60)

 * Option 1
 * Option 2

Tier 4 (Monster level 61 onward)

 * Option 1
 * Option 2

Boss Monster

 * Option 1


 * Option 2


 * Option 3

Fever Dungeon

 * Option 1


 * Option 2


 * Option 3


 * Option 4

Champion Monster

 * Option 1
 * Option 2

Fever Dungeon

 * Option 1
 * Option 2
 * Option 3
 * Option 4

Blessed Blacksmith Forging
In Zero and Transcendence, Blacksmiths have random options attached to the Lv3 weapons they forge. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their ranking. The types of options available differs between servers.

Zero

 * Option 1
 * Option 2
 * Option 3
 * Option 4 (Rank 10 or higher only)
 * Option 5 (Rank 5 or higher only)

Transcendence