Close Confine

Close Confine holds a foe interlocked with the caster without either side being able to move, but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, player gains +10 FLEE.



Patches

 * Patch (2019 Oct. 16)
 * SP consumption changed from 25 to 40.
 * FLEE increase changed from 10 to 50.
 * Patch (2017 Mar. 22)
 * Skill "Close Confine" will be fixed after the target has not been released even after the deceased.