White Imprison

White Imprison imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state, the target cannot take damage other than ghost property attacks or attacks with fixed damage (such as Gravitation Field and Gloria Domini). When White Imprison ends, the target takes a fixed amount of damage according to the skill level. The user can cast this skill on themself, but it will last only 5 seconds. The success rate is influenced by the user's job level.

Patches

 * Patch (2016 Nov. 02)
 * Fixed [White Imprison] so that its effect no longer applies more than once.
 * Patch (2012 Sept. 12)
 * Fixed [White Imprison] so it no longer allows the target to be affected by Frosty Mist's freezing status
 * Patch (2012 Aug. 22)
 * Changed Warlock skill [White Imprison] to trigger skill re-use delay even when the skill fails.
 * Patch (2011 Aug. 31)
 * The condition that the skill is released changes.
 * Existing: Salt property magic damage to wear off
 * Change: Salt property damage
 * The skill of the Priest [Recovery] will be modified to cancel White Imprison.
 * Patch (2009 Nov. 04)
 * Skill success probability is affected by the caster's Job level.
 * Damage worn when White Imprison is deactivated has been changed to take damage from 2000 (skill level x 400).
 * When used by the caster himself, the duration has been changed to 5 seconds.
 * White imprison duration is not reduced by stat.
 * Monsters have a duration of at least 10 seconds when used.