Ankle Snare | |
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Usable by | |
Job Class | Hunter, Sniper |
Properties | |
Type | Active |
Category | Area of Effect |
Levels | 5 (Selectable) |
Cast Time | none |
Cooldown | none |
Other Information | |
Requirements | Skid Trap Lv. 1 |
Ankle Snare consumes 1 Trap item to set a trap that will immobilize an enemy for a set duration. The effective duration of the trap is reduced by the enemy's AGI. Although trapped enemies cannot move, they can still attack and use skills. Enemies can also be released if a Hunter targets them and casts Remove Trap.
Notes[]
- Trap Duration (but not Immobilization Duration) lasts 4 times as long in WoE.
- Traps occupy 1 cell.
- Traps can only be placed up to 2 cells next to another Trap.
- Traps can be activated by and will affect both allies and enemies in PVP and WoE.
- Traps will not activate if the caster is under the effect of Manhole.
- Traps can be removed by Ganbantein, Earth Drive and Crazy Vines.
See Also[]
External Links[]
Patches[]
- Patch (2018 Aug. 29)
- The skill specification of the anchor snare is changed.
- MVP monsters are no longer affected by Ankle Snare skill.
- Corrected an issue with the effect of Ankle Snare being delayed in WoE.
- The skill specification of the anchor snare is changed.