0.8 - (Skill Level * 0.2) seconds (fixed) + 1.2 + (Skill Level * 0.2) seconds (var)
0.5 * (2)^(Skill Level - 1) seconds
Flame Launcher Lv. 2, Cold Shower Lv. 2
Arm Cannon fires upon the enemy using a large cannon mounted on the Magic Gear's arm. Damage decreases as the enemy's size becomes larger. Consumes a Magic Gear Fuel.
Requires the player to be in a Magic Gear.
Each damage modifier is affected by Base Level:
Lv100 ~ 120 = 83.3% ~ 100%
Lv120 ~ 150 = 100% ~ 120%
This skill ignores FLEE.
Cast Time is uninterruptable.
This attack is Pseudo-elemental, which means the damage will increase if using an appropriate Cannon Ball but it's still reduced by Ghost property.
This attack counts as a physical attack despite being a projectile, therefore it will proc gear such as the Rideword Hat and the Nidhoggr's Shadow Garb.
In some situations, lower levels of Arm Cannon may be preferable due to the increased Area of Effect and faster Cast Time & Delay. It's often worth considering which is more efficient before any serious leveling attempts.
This skill has two damage parts:
Is based on Cannon Ball equipped and Mechanic's stats, isn't increased or reduced by anything except Property, enemy DEF is subtracted from this part of damage.
Is based on Mechanic's ATK, isn't increased or reduced by cards or equips that affect damage in % ( Hydra, Archer Skeleton, Thara Frog, Beret, Horn, Alligator, Asprika, Wall of Fog...).
Can acquire weapon's Element and has damage penalty dependent of Enemy Size and Type of Weapon used, also enemy DEF is just subtracted from this part o damage.