Bowling Bash will knock targets backward, causing damage in a 3x3 cell area that hits twice. Bowling Bash cannot be interrupted by attacks. DEX determines cast time while ASPD determines the delay.
The two hits of the skill proc at the same moment but are counted separately, meaning:
Skills that have a set number of hit deflection are affected twice.
Only the first hit's damage can be doubled by Lux Aeterna.
Status effects from cards and special weapons apply for both hits separately.
Bonus damage from Fiber Lock and similar skills only apply for the first hit.
Even when used with a bow on a Rogue class, the skill is still melee. Hence it is not blocked by Pneuma, and also does not consume arrows.
Due to the attack being close range, some effects such as the bonus for equipping a Fire Arrow with Burning Bow will not apply.
The knockback effect will move the target into the direction the caster has last moved or faced toward. When turning away from a target and then performing the skill, it results in the opposite effect where the target becomes drawn to the caster.
The knockback effect is applied before damage. Due to this, Safety Wall does NOT block the skill.
The skill used to be only limited to hitting a maximum of 11 targets at once, but with an update it can hit an unlimited amount of targets as long as they are next to each other. To prevent abuse, invisible "gutter lines" were implemented on every map.