Cart Cannon | |
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Usable by | |
Job Class | Geneticist |
Properties | |
Type | Offensive |
Category | Area of Effect |
Levels | 5 |
Cast Time | 0.5 + (0.5 * Skill Lv.) seconds |
Cooldown | none |
Other Information | |
Requirements | Cart Remodeling Lv. 2 |
Cart Cannon launches the cannon that is equipped on Cart to inflict damage on the target and all enemies in a 3x3 to 7x7 area around the target. The damage inflicted is dependent on the level of Cart Remodeling, player attack (including the atk of weapon and cannon ball), and INT.
- Consumes 1 Cannon Ball. The cannon balls used are the same ones used for the Mechanic's Magic Gear, and are equipped like arrows.
Notes[]
- The cast of this skill is full variable.
- Defense reductions are not correctly applied to Cart Cannon damage. Hard (armor) defense is subtracted off the final damage value instead of used to reduce damage by a percent.
- Damage formula is:
[{( Cart Remodeling Skill Level * 50 ) * ( INT / 40 )} + ( Cart Cannon Skill Level * 60 )] % ATK
External Links[]
Patches[]
- Patch (2019 Dec. 04)
- The damage formula is changed, and the damage is increased according to the base level.
- Patch (2019 Jul. 31)
- Simplified effect added.
- Patch (2019 May 22)
- Some skill effects for the 3rd Job Classes will change.
- Geneticist: Cart Cannon, Cart Tornado
- When using Cart Cannon, skipping the skill motion will be corrected if the target is not on the screen.
- Some skill effects for the 3rd Job Classes will change.
- Patch (2011 Dec. 07)
- Fixed an issue with Cart Cannon, where the equipped cannonball item's property would not be properly applied.
- Patch
- When using a neutral element cannonball, the element damage modifier for an elemental or endowed weapon will be applied for weapon/equip attack (as with normal attacks) and then the element damage modifier for a neutral attack will be applied to the whole damage - this means it will always miss ghost 3/4 monsters. This is the same as pre-patch behavior
- When using an elemental cannonball, the element damage modifier for the element of the cannonball will be applied for weapon/equip attack, and then the modifier will again be applied to the entire damage.