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Duple Light
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Usable by
Job Class Archbishop
Properties
Type Active
Category Buff
Levels 10 (Selectable)
Cast Time 2 seconds (fixed) + 2 seconds (var)
Cooldown 1 second
Other Information
Requirements Aspersio Lv. 1

Duple Light gives the user has a chance of dealing extra damage to targets when using a melee attack for a certain duration. The extra damage can be based either on ATK or MATK.

Notes[]

  • Activates only from melee damage (including critical).
  • Actives at high rate specially with high ASPD.
  • Does not activate with ranged attacks or skills.
  • Does not activate on missed attacks or an attack that kills the target.
  • ATK portion uses weapon element and can be increased with cards that increase ATK.
  • MATK portion can be increased by cards that increase MATK. It is forced neutral and will miss ghost monsters.
  • When Reproduced by a Shadow Chaser, carries status effect of equipped arrow.
  • ATK portion misses in Pneuma and is therefore long ranged.

External Links[]

Patches[]

  • Patch (2018 May 23)
    • Fixed the issue of the output of Duple Light Level 3 being applied incorrectly.
      • The problem was that the Duple Light effect was applying improperly, resulting in the Judex-like skill effect.
      • The Archbishop skill points will be reset for the misunderstanding. *Only the skills of Acolyte / Priest / High Priest / Archbishop skill trees are reset. The third job skill "Full Throttle" is excluded from skill reset.
  • Patch (2018 May 16)
    • Physical Damage 1.5x, Magical Damage 2x.
  • Patch (2016 Apr. 20)
    • Modified some skill visual effects so they show even after using the /effect command:
      • Acolyte's [Warp Portal].
      • Archbishop's [Duple Light].
      • Monk's [Fury].
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