Duple Light | |
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Usable by | |
Job Class | Archbishop |
Properties | |
Type | Active |
Category | Buff |
Levels | 10 (Selectable) |
Cast Time | 2 seconds (fixed) + 2 seconds (var) |
Cooldown | 1 second |
Other Information | |
Requirements | Aspersio Lv. 1 |
Duple Light gives the user has a chance of dealing extra damage to targets when using a melee attack for a certain duration. The extra damage can be based either on ATK or MATK.
Notes[]
- Activates only from melee damage (including critical).
- Actives at high rate specially with high ASPD.
- Does not activate with ranged attacks or skills.
- Does not activate on missed attacks or an attack that kills the target.
- ATK portion uses weapon element and can be increased with cards that increase ATK.
- MATK portion can be increased by cards that increase MATK. It is forced neutral and will miss ghost monsters.
- When Reproduced by a Shadow Chaser, carries status effect of equipped arrow.
- ATK portion misses in Pneuma and is therefore long ranged.
External Links[]
Patches[]
- Patch (2018 May 23)
- Fixed the issue of the output of Duple Light Level 3 being applied incorrectly.
- The problem was that the Duple Light effect was applying improperly, resulting in the Judex-like skill effect.
- The Archbishop skill points will be reset for the misunderstanding. *Only the skills of Acolyte / Priest / High Priest / Archbishop skill trees are reset. The third job skill "Full Throttle" is excluded from skill reset.
- Fixed the issue of the output of Duple Light Level 3 being applied incorrectly.
- Patch (2018 May 16)
- Physical Damage 1.5x, Magical Damage 2x.
- Patch (2016 Apr. 20)
- Modified some skill visual effects so they show even after using the /effect command:
- Acolyte's [Warp Portal].
- Archbishop's [Duple Light].
- Monk's [Fury].
- Modified some skill visual effects so they show even after using the /effect command: