Freezing Trap | |
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Usable by | |
Job Class | Hunter, Sniper, Super Novice |
Properties | |
Type | Active |
Category | Area of Effect |
Levels | 5 (Selectable) |
Cast Time | none |
Cooldown | none |
Other Information | |
Requirements | Flasher Lv. 1 |
Freezing Trap is a Water element Trap that deals damage and possibly freeze a 3x3 AoE around the triggering enemy. The chance of freezing a player is affected by their Base Level and INT. The chance of freezing a monster is affected by their Base Level and Stats. Boss monsters cannot be frozen by this skill.
Notes[]
- Trap Duration lasts 4 times as long in WoE.
- Traps occupy 1 cell.
- Traps can only be placed up to 2 cells next to another Trap.
- Traps can be activated by and will affect both allies and enemies in PVP and WoE.
- Traps will not activate if the caster is under the effect of Manhole.
- Traps cannot be activated by the Minstrel or Wanderer that charmed the caster with Voice of Siren.
- Traps can be removed by Ganbantein, Earth Drive and Crazy Vines.
- Trap damage is considered Melee and will be blocked by Safety Wall.
- Trap damage is reflected back to the caster by Shield Reflect and Valkyrian Manteau.
- Damage traps gains "Killed by a melee attack" effects like Earth Deleter Card.
- Damage traps gains "Each attack has chance of" effects like Vanberk Card.
- Damage traps gains SP Drain/Gain effects like Moonlight Dagger or Zipper Bear Card.