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High Jump

High Jump
RO HighJump.png
Usable by
Job Class Taekwon
Properties
Type Active
Category Supportive
Levels 5 (Selectable)
Cast Time none
Cooldown none
Other Information
Requirements none

High Jump allows you to leap forward to overcome obstacles. If the target cell is dead or inaccessible, then the High Jump skill will fail. High Jump cannot be used in areas where Fly Wings are disabled, excluding PVP and WoE maps.

On iRO, this skill is localized as Leap.

Notes

  • High Jump is disabled in WoE 2 castles.
  • In PVP, using High Jump will make the Taekwon perform the animation, but when the character lands, they will have advanced 0 cells.
  • Spell breaking High Jump causes the High Jump-user to be visually invisible for 3~5 seconds. However, they still give and receive damage normally.
  • If a guild leader is a Taekwon class, once they put skill points into High Jump, that leader's Emergency Call cast time is doubled (from 5 to 10 seconds).

See Also

Patches

  • Patch (2017 Oct. 18)
    • Taekwon's skill "High Jump" is changed to be unusable in WoE2 areas.
  • Patch (2017 Aug. 23)
    • Skill "High Jump" will be partly changed.
      • Fixed an error that the High Jump skill leaps over some obstacles.
      • When using the skill in WoE maps, the skill cooldown time is doubled.
  • Patch (2013 Apr. 10)
    • Fixed the phenomenon where High Jump was used with Auto Spell on a map that is prohibited from High Jump.
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