Lord of Vermilion | |
---|---|
![]() | |
Usable by | |
Job Class | Wizard, High Wizard |
Properties | |
Type | Offensive |
Category | Area of Effect (11x11 cells) |
Levels | 10 (Selectable) |
Cast Time | (12.4-0.4*level) seconds |
Cooldown | 5 seconds |
Other Information | |
Requirements | Jupiter Thunder Lv. 5, Thunderstorm Lv. 1 |
Lord of Vermilion summons explosive bolts of destruction to a targeted area, hitting enemies within the area 10 times per second for 4 seconds. Lord of Vermilion also has a chance of inflicting the Blind status to enemies. There is a 5-second skill delay after each cast.
Notes[]
- Higher levels of this spell cast faster and hit harder.
- There are really only 4 actual attacks processed by this spell. Each "hit" is the damage of that attack (after Magic Defense and other reductions have been accounted for) divided by 10 and displayed.
- Useful for hit-locking enemies during WoE, making them have trouble moving from one cell to another.
- Lord of Vermilion does not stack with other Lord of Vermilions; two simultaneous Lord of Vermilion in one location have no more effect than just one. This is important in WoE Precasts. The reason is that anything hit by Lord of Vermilion is temporarily immune to the skill for a preset period (one second). In this way it is similar to Storm Gust and the Priest skill Magnus Exorcismus.
See Also[]
External Links[]
Patches[]
- Patch (2018 Nov. 28)
- Fixed cast is slightly reduced from 1.68 seconds to 1.5 seconds at Level 10.
- The variable cast is reduced to 4.5 seconds from 6.72 seconds at Level 10.
- The skill delay is reduced from 5 seconds to 1 second, and skill cooldown 5 seconds is added.
- The manner in which 4 attacks are divided into 10 attacks each time is changed to divide 1 attack 20 times.
- Damage is slightly increased.