Raiding is considered endgame content as players participate in it to fill up time between major updates to the game. Raiding rewards special gear that can only be acquired from raid dungeons and the collection of raid gear serves to give raid dungeons more replay value.
Forming a Raid Group[edit | edit source]
Players must be at least Level 50 in order to participate in Raiding. To form a raid group, a player must first create a Party. The party leader must then access the party settings and convert the party into a raid group.
Once the raid group is formed, the raid leader can then invite more players into the group. Players can utilize the Party Booking feature to group up with those interested in raids.
Raid Dungeons[edit | edit source]
The following are raid dungeons that are currently available in RO2. Each raid dungeon comes in 2 versions: Normal and Hard. After completing a raid dungeon, players will be locked out of that dungeon for a period of time. To check the cooldown time, click on the right tab of your character window to view the Dungeon Lockout window.
NOTES: If you're hosting a raid, make sure you don't have bosses locked out. Whether a boss appears in a raid or not depends on whether or not the raid leader has completed that boss fight at any time during the reset period. Example, if the raid leader has beaten Baphomet, and somebody in their group hasn't, Bapho will not spawn for the group. However, if you switch the roles around, even if the former raid leader finished Bapho, if the fresh player is the raid leader, Baphomet will spawn for the group.
- Prontera Zone
- Alberta Zone
- Tier 3
- Morocc Zone
- Tier 2
Raid Gear[edit | edit source]
As you complete raids, you'll start to gather tokens that you can turn into better gear depending on which token you have. There are a few things to notice about tokens:
Token Colors[edit | edit source]
There are three types of colors for tokens, and each one represents which classes can use them.
- Yellow (Threatening) tokens are for Knights, Rangers, Sorcerers, and Soulmakers.
- Red (Immolating) tokens are for Beastmasters, Wizards, Warriors, and Rogues.
- Blue (Cold) tokens are for Monks, Priests, Assassins, and Crecentias.
Token Types[edit | edit source]
There are two types of token icons. A regular token represents a drop from a normal raid dungeon, and must be turned in to the dungeon grader with <NORMAL> next to their name. A token with a star represents a drop from a hard raid, and therefore must be turned in to the dungeon grader with <HARD> next to their name.
Token Grade[edit | edit source]
Each raid has it's own specific gear, so you can't just turn in a token from Baphomet's Garden to the dungeon grader that gives you AoD gear. The second word is how you can determine which dungeon grader to turn your token in to:
- Defender is for Baphomet/PvE Normal
- Oppressor is Baphomet/PvE Hard
- Conqueror is Culvert of the Abyss Normal
- Dominator is Culvert of the Abyss Hard
- Subjugator is Abaddon of Despair Normal
- Ruler is Abaddon of Despair Hard