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Random Options (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.

Random options appear as additional boxes in between the item window and its card information.

Example of a weapon with 2 random options attached

In Zero and kRO, equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.

Example of the light beam for a dropped item

Crimson Weapons

Every Crimson weapon has a random element endowed to it upon its drop. Available elements include:

  • Neutral
  • Fire
  • Water
  • Wind
  • Water
  • Poison
  • Dark
  • Holy

Vicious Mind Weapons

Every Vicious Mind Weapon has 3 random options included upon its drop.

Geffen Magic Tournament

Ghost Palace

Dreams and Shadows

King's Heel

Enemy Drops

In Zero and Transcendence, weapon drops from any monster will have 1~4 random options attached to it. The level and class (eg, normal enemies, or champion or boss type monsters from Frenzy Fields[1]) of the monster determines the number of options granted, as well as which effects can occur.[2][3]

Weapons

Each weapon class falls under the given categories:

Melee Ranged Magic
Sword Bow Rod
Spear Instrument Book
Knuckle Whip
Dagger
Katar
Axe

Tier 1 (Monster level 1~20)

Melee Ranged Magic
Agi +1~3
Vit +1~3
Dex +1~3
Luk +1~3
MaxHP +100~300
MaxSP +20~60
Flee +5~20
Atk +10~20 Int +1~3
Atk% +1~5 Matk +10~20
ASPD +1 Heal increase +3~5%
ASPD% +5~10 Variable casting time -3~5%
Hit +5~20 Magic damage to Fire property +5~10%
Crit +3~6 Magic damage to Wind property +5~10%
Str +1~3 Long-ranged damage +3~5% Magic damage to Earth property +5~10%
Magic damage to Water property +5~10%

Tier 2 (Monster level 21~40)

Melee Ranged Magic
Agi +1~4
Vit +1~4
Dex +1~4
Luk +1~4
MaxHP +100~300
MaxSP +20~60
Flee +10~30
Atk +20~50 Matk +20~50
Atk% 5~10 Matk% +5~10
ASPD +1~2 Heal increase +10~20%
ASPD% +7~15 Variable casting time -5~10%
Hit +10~30 Magic damage to Fire property +10~15%
Crit +5~10 Magic damage to Wind property +10~15%
Critical damage +10~20% Magic damage to Earth property +10~15%
Heal received +10~20% Magic damage to Water property +10~15%
Physical damage to Small size +5~15% Magic damage to Small size +5~15%
Physical damage to Medium size +5~15% Magic damage to Medium size +5~15%
Physical damage to Large size +5~15% Magic damage to Large size +5~15%
Str +1~4 Long-ranged damage +3~5% INT +1~4

Tier 3 (Monster level 41~60)

  • Option 1
Melee Ranged Magic
Agi +1~5
Vit +1~5
Dex +1~5
Luk +1~5
MaxHP +100~300
MaxSP +20~60
Flee +10~30
Heal received +10~20%
Atk +20~50 Matk +20~50
Atk% 5~10 Matk% +5~10
ASPD +1~2 Heal increase +10~20%
ASPD% +7~15 Variable casting time -5~10%
Hit +10~30 Magic damage to Small size +10~20%
Crit +5~10 Magic damage to Medium size +10~20%
Critical damage +10~20% Magic damage to Large size +10~20%
Physical damage to Small size +10~20% INT +1~5
Physical damage to Medium size +10~20%
Physical damage to Large size +10~20%
Str +1~5 Long-ranged damage +5~10%
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +10~20% Magic damage to Neutral property +10~20%
Physical damage to Fire property +10~20% Magic damage to Fire property +10~20%
Physical damage to Water property +10~20% Magic damage to Water property +10~20%
Physical damage to Wind property +10~20% Magic damage to Wind property +10~20%
Physical damage to Earth property +10~20% Magic damage to Earth property +10~20%
Physical damage to Ghost property +10~20% Magic damage to Ghost property +10~20%
Physical damage to Dark property +10~20% Magic damage to Dark property +10~20%
Physical damage to Holy property +10~20% Magic damage to Holy property +10~20%
Physical damage to Poison property +10~20% Magic damage to Poison property +10~20%
Physical damage to Undead property +10~20% Magic damage to Undead property +10~20%
Physical damage to Formless race +10~20% Magic damage to Formless race +10~20%
Physical damage to Undead race +10~20% Magic damage to Undead race +10~20%
Physical damage to Brute race +10~20% Magic damage to Brute race +10~20%
Physical damage to Plant race +10~20% Magic damage to Plant race +10~20%
Physical damage to Insect race +10~20% Magic damage to Insect race +10~20%
Physical damage to Fish race +10~20% Magic damage to Fish race +10~20%
Physical damage to Demon race +10~20% Magic damage to Demon race +10~20%
Physical damage to DemiHuman race +10~20% Magic damage to DemiHuman race +10~20%
Physical damage to Angel race +10~20% Magic damage to Angel race +10~20%
Physical damage to Dragon race +10~20% Magic damage to Dragon race +10~20%
Weapon cannot be destroyed in battle

Tier 4 (Monster level 61 onward)

  • Option 1
Melee Ranged Magic
Agi +1~6
Vit +1~6
Dex +1~6
Luk +1~6
MaxHP +100~500
MaxSP +20~100
Flee +10~35
Heal received +10~24%
Atk +20~60 Matk +20~60
Atk% 5~12 Matk% +5~12
ASPD +1~2 Heal increase +10~24%
ASPD% +7~18 Variable casting time -5~12%
Hit +10~35 Magic damage to Small size +10~25%
Crit +5~12 Magic damage to Medium size +10~25%
Critical damage +10~24% Magic damage to Large size +10~25%
Physical damage to Small size +10~25% INT +1~5
Physical damage to Medium size +10~25%
Physical damage to Large size +10~25%
Str +1~6 Long-ranged damage +5~15%
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +10~25% Magic damage to Neutral property +10~25%
Physical damage to Fire property +10~25% Magic damage to Fire property +10~25%
Physical damage to Water property +10~25% Magic damage to Water property +10~25%
Physical damage to Wind property +10~25% Magic damage to Wind property +10~25%
Physical damage to Earth property +10~25% Magic damage to Earth property +10~25%
Physical damage to Ghost property +10~25% Magic damage to Ghost property +10~25%
Physical damage to Dark property +10~25% Magic damage to Dark property +10~25%
Physical damage to Holy property +10~25% Magic damage to Holy property +10~25%
Physical damage to Poison property +10~25% Magic damage to Poison property +10~25%
Physical damage to Undead property +10~25% Magic damage to Undead property +10~25%
Physical damage to Formless race +10~25% Magic damage to Formless race +10~25%
Physical damage to Undead race +10~25% Magic damage to Undead race +10~25%
Physical damage to Brute race +10~25% Magic damage to Brute race +10~25%
Physical damage to Plant race +10~25% Magic damage to Plant race +10~25%
Physical damage to Insect race +10~25% Magic damage to Insect race +10~25%
Physical damage to Fish race +10~25% Magic damage to Fish race +10~25%
Physical damage to Demon race +10~25% Magic damage to Demon race +10~25%
Physical damage to DemiHuman race +10~25% Magic damage to DemiHuman race +10~25%
Physical damage to Angel race +10~25% Magic damage to Angel race +10~25%
Physical damage to Dragon race +10~25% Magic damage to Dragon race +10~25%

Boss Monster

  • Option 1
Melee Ranged Magic
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Dex +1~4
Luk +1~4
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +3~9% Magic damage to Neutral property +3~9%
Physical damage to Fire property +3~9% Magic damage to Fire property +3~9%
Physical damage to Water property +3~9% Magic damage to Water property +3~9%
Physical damage to Wind property +3~9% Magic damage to Wind property +3~9%
Physical damage to Earth property +3~9% Magic damage to Earth property +3~9%
Physical damage to Ghost property +3~9% Magic damage to Ghost property +3~9%
Physical damage to Dark property +3~9% Magic damage to Dark property +3~9%
Physical damage to Holy property +3~9% Magic damage to Holy property +3~9%
Physical damage to Poison property +3~9% Magic damage to Poison property +3~9%
Physical damage to Undead property +3~9% Magic damage to Undead property +3~9%
Physical damage to Formless race +3~9% Magic damage to Formless race +3~9%
Physical damage to Undead race +3~9% Magic damage to Undead race +3~9%
Physical damage to Brute race +3~9% Magic damage to Brute race +3~9%
Physical damage to Plant race +3~9% Magic damage to Plant race +3~9%
Physical damage to Insect race +3~9% Magic damage to Insect race +3~9%
Physical damage to Fish race +3~9% Magic damage to Fish race +3~9%
Physical damage to Demon race +3~9% Magic damage to Demon race +3~9%
Physical damage to DemiHuman race +3~9% Magic damage to DemiHuman race +3~9%
Physical damage to Angel race +3~9% Magic damage to Angel race +3~9%
Physical damage to Dragon race +3~9% Magic damage to Dragon race +3~9%
Atk +5~15 Matk +5~15
ASPD% +4~12
Hit +4~12
Crit +3~9
Critical damage +3~9
Long-ranged damage +3~9%
  • Option 3
Melee Ranged Magic
MaxHP +60~180
MaxSP +20~60
MaxHP% +2~6
MaxSP% +2~6
HP recovery +10~30
SP recovery +10~30
Flee +5~15
Heal received +3~9%
After cast delay -3~9%
SP consumption -1~3%
DEF ignore of Formless race +3~9% MDEF ignore of Formless race +3~9%
DEF ignore of Undead race +3~9% MDEF ignore of Undead race +3~9%
DEF ignore of Brute race +3~9% MDEF ignore of Brute race +3~9%
DEF ignore of Plant race +3~9% MDEF ignore of Plant race +3~9%
DEF ignore of Insect race +3~9% MDEF ignore of Insect race +3~9%
DEF ignore of Fish race +3~9% MDEF ignore of Fish race +3~9%
DEF ignore of Demon race +3~9% MDEF ignore of Demon race +3~9%
DEF ignore of DemiHuman race +3~9% MDEF ignore of DemiHuman race +3~9%
DEF ignore of Angel race +3~9% MDEF ignore of Angel race +3~9%
DEF ignore of Dragon race +3~9% MDEF ignore of Dragon race +3~9%
Weapon cannot be destroyed in battle Heal increase +3~9%
Weapon size penalty removed Variable casting time -3~9%
Fire property
Water property
Wind property
Earth property
Poison property
Holy property
Dark property
Ghost property
Undead property

Fever Dungeon

  • Option 1
Melee Ranged Magic
Atk +5~30 Matk +5~30
Atk% +1~5 Matk% +1~5
  • Option 2
Melee Ranged Magic
Flee +10~20
Physical damage to Neutral property +5~10% Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10% Magic damage to Fire property +5~10%
Physical damage to Water property +5~10% Magic damage to Water property +5~10%
Physical damage to Wind property +5~10% Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10% Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10% Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10% Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10% Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10% Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10% Magic damage to Undead property +5~10%
HIT +5~20 Heal increase +5~10%
ASPD +1 Variable casting time -5~10%
ASPD% 5~7
Crit +2~5
Critical damage +5~10
  • Option 3
Melee Ranged Magic
Physical damage to Formless race +5~10% Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10% Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10% Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10% Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10% Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10% Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10% Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10% Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10% Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10% Magic damage to Dragon race +5~10%
Physical damage to normal class +3~7% Magic damage to normal class +3~7%
Physical damage to boss class +3~7% Magic damage to boss class +3~7%
DEF ignore of Formless race +5~15% MDEF ignore of Formless race +5~15%
DEF ignore of Undead race +5~15% MDEF ignore of Undead race +5~15%
DEF ignore of Brute race +5~15% MDEF ignore of Brute race +5~15%
DEF ignore of Plant race +5~15% MDEF ignore of Plant race +5~15%
DEF ignore of Insect race +5~15% MDEF ignore of Insect race +5~15%
DEF ignore of Fish race +5~15% MDEF ignore of Fish race +5~15%
DEF ignore of Demon race +5~15% MDEF ignore of Demon race +5~15%
DEF ignore of DemiHuman race +5~15% MDEF ignore of DemiHuman race +5~15%
DEF ignore of Angel race +5~15% MDEF ignore of Angel race +5~15%
DEF ignore of Dragon race +5~15% MDEF ignore of Dragon race +5~15%
DEF ignore of normal class +5~10% MDEF ignore of normal class +5~10%
Heal increase +5~10%
  • Option 4
Melee Ranged Magic
Physical damage to Neutral property +5~10% Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10% Magic damage to Fire property +5~10%
Physical damage to Water property +5~10% Magic damage to Water property +5~10%
Physical damage to Wind property +5~10% Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10% Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10% Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10% Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10% Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10% Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10% Magic damage to Undead property +5~10%
Physical damage to Formless race +5~10% Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10% Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10% Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10% Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10% Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10% Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10% Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10% Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10% Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10% Magic damage to Dragon race +5~10%
Atk +10~20 Matk +10~20
Atk% +1~5 Matk% +1~5
ASPD +1 Variable casting time -5~10%
HIT +5~10
FLEE +10~20

Armour

Champion Monster

  • Option 1
Armour Garment Footwear
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Luk +1~4
MaxHP% +3~7 Dex +1~4
MaxSP% +3~7 FLEE +10~30 HIT +10~30
HP Recovery +40~100
SP Recovery +20~50
  • Option 2
Armour Garment Footwear
MaxSP +40~100
Atk +10~20
Matk +10~20
MaxHP +200~500 MaxHP +100~300
DEF +10~100 DEF +10~50
MDEF +5~30 MDEF +5~15
Water resist +10~20 Formless race resist +10~20 Crit vs Formless race +10~20
Earth resist +10~20 Undead race resist +10~20 Crit vs Undead race +10~20
Fire resist +10~20 Brute race resist +10~20 Crit vs Brute race +10~20
Wind resist +10~20 Insect race resist +10~20 Crit vs Insect race +10~20
Poison resist +10~20 Fish race resist +10~20 Crit vs Fish race +10~20
Holy resist +10~20 Demon race resist +10~20 Crit vs Demon race +10~20
Dark resist +10~20 DemiHuman race resist +10~20 Crit vs DemiHuman race +10~20
Ghost resist +10~20 Angel race resist +10~20 Crit vs Angel race +10~20
Undead resist +10~20 Dragon race resist +10~20 Crit vs Dragon race +10~20

Fever Dungeon

  • Option 1
Armour Garment Footwear
MaxSP +25~50
MaxHP% 1~5
MaxSP% 1~5
MaxHP +150~350 MaxHP +150~250
  • Option 2
Armour Garment Footwear
FLEE +5~15
DEF +10~30 DEF +10~50
MDEF +1~3 MDEF +2~5
Heal received +3~7% Heal received +5~10%
Variable casting time -5~10% HIT +5~10
Physical resist vs Neutral property enemies +5~10%
Physical resist vs Water property enemies +5~10%
Physical resist vs Earth property enemies +5~10%
Physical resist vs Fire property enemies +5~10%
Physical resist vs Wind property enemies +5~10%
Physical resist vs Holy property enemies +5~10%
Physical resist vs Dark property enemies +5~10%
Physical resist vs Ghost property enemies +5~10%
Physical resist vs Poison property enemies +5~10%
Physical resist vs Undead property enemies +5~10%
Magical resist vs Neutral property enemies +5~10%
Magical resist vs Water property enemies +5~10%
Magical resist vs Earth property enemies +5~10%
Magical resist vs Fire property enemies +5~10%
Magical resist vs Wind property enemies +5~10%
Magical resist vs Holy property enemies +5~10%
Magical resist vs Dark property enemies +5~10%
Magical resist vs Ghost property enemies +5~10%
Magical resist vs Poison property enemies +5~10%
Magical resist vs Undead property enemies +5~10%
HP Recovery +15~50 Water property resist +1~5%
SP Recovery +15~50 Earth property resist +1~5%
Fire property resist +1~5%
Wind property resist +1~5%
Poison property resist +1~5%
Holy property resist +1~5%
Dark property resist +1~5%
Ghost property resist +1~5%
Undead property resist +1~5%
  • Option 3
Armour Garment Footwear
MaxHP +150~300
MaxSP +25~50
Formless race resist +3~7
Undead race resist +3~7
Brute race resist +3~7
Plant race resist +3~7
Insect race resist +3~7
Fish race resist +3~7
Demon race resist +3~7
DemiHuman race resist +3~7
Angel race resist +3~7
Dragon race resist +3~7
  • Option 4
Armour Garment Footwear
Cannot be destroyed in battle Physical resist vs. Small size +1~5
Water property Physical resist vs. Medium size +1~5
Wind property Physical resist vs. Large size +1~5
Earth property Magical resist vs. Small size +1~5
Fire property Magical resist vs. Medium size +1~5
Holy property Magical resist vs. Large size +1~5
Dark property

Blessed Blacksmith Forging

In Zero and Transcendence, Blacksmiths have random options attached to the Lv3 weapons they forge[4][5]. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their ranking. The types of options available differs between servers.

Zero

  • Option 1
Effects
Physical damage vs Neutral property +10~50%
Physical damage vs Water property +10~50%
Physical damage vs Earth property +10~50%
Physical damage vs Fire property +10~50%
Physical damage vs Wind property +10~50%
Physical damage vs Holy property +10~50%
Physical damage vs Dark property +10~50%
Physical damage vs Poison property +10~50%
Physical damage vs Ghost property +10~50%
Physical damage vs Undead property +10~50%
ATK +20~60
ATK% +3~15
HIT +10~40
Crit +5~20
  • Option 2
Effects
ASPD +1~3
FLEE +10~40
Physical damage vs Small size +5~35%
Physical damage vs Medium size +5~35%
Physical damage vs Large size +5~35%
Critical damage +5~35%
ASPD% +5~20%
Long-range damage +5~20%
  • Option 3
Effects
MaxHP +150~1000
MaxSP +30~200
SP consumption -1~10%
Physical damage vs Formless race +10~50%
Physical damage vs DemiHuman race +10~50%
Physical damage vs Brute race +10~50%
Physical damage vs Plant race +10~50%
Physical damage vs Fish race +10~50%
Physical damage vs Undead race +10~50%
Physical damage vs Demon race +10~50%
Physical damage vs Angel race +10~50%
Physical damage vs Insect race +10~50%
Physical damage vs Dragon race +10~50%
  • Option 4 (Rank 10 or higher only)
Effects
Ignore DEF of Formless race +5~25%
Ignore DEF of DemiHuman race +5~25%
Ignore DEF of Brute race +5~25%
Ignore DEF of Plant race +5~25%
Ignore DEF of Fish race +5~25%
Ignore DEF of Undead race +5~25%
Ignore DEF of Demon race +5~25%
Ignore DEF of Angel race +5~25%
Ignore DEF of Insect race +5~25%
Ignore DEF of Dragon race +5~25%
  • Option 5 (Rank 5 or higher only)
Effects
ATK +10~30
ATK% +1~10
HIT +10~20
Crit +3~10
FLEE +5~20
Physical damage vs boss class +10~45%
Ignore DEF of boss class +5~25%
Physical damage vs normal class +10~45%
Ignore DEF of normal class +5~25%

Transcendence

RT-Blacksmith-ForgeOptionsNonranked.png

RT-Blacksmith-ForgeOptionsRank10to6.png

RT-Blacksmith-ForgeOptionsRank5to1.png

References

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