Ragnarok Wiki
(images)
Tag: Visual edit
(image placement)
Line 1: Line 1:
 
'''Random Options''' (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an [[Hidden Enchantment|enchant]] or [[:Category:Cards|card]], they do not require a card slot on the equipment.
 
'''Random Options''' (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an [[Hidden Enchantment|enchant]] or [[:Category:Cards|card]], they do not require a card slot on the equipment.
  +
[[File:RandomOptionsExample.png|left|thumb|Example of a weapon with 2 random options attached]]
 
 
Random options appear as additional boxes in between the item window and its card information.
 
Random options appear as additional boxes in between the item window and its card information.
  +
[[File:ItemDropLightBeam.gif|thumb|Example of the light beam for a dropped item]]
 
 
[[File:RandomOptionsExample.png|none|thumb|Example of a weapon with 2 random options attached]]
  +
 
In ''Zero'' and ''kRO'', equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.
 
In ''Zero'' and ''kRO'', equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.
 
[[File:ItemDropLightBeam.gif|thumb|Example of the light beam for a dropped item]]
   
 
==Crimson Weapons==
 
==Crimson Weapons==

Revision as of 16:30, 14 March 2020

Random Options (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.

Random options appear as additional boxes in between the item window and its card information.

RandomOptionsExample

Example of a weapon with 2 random options attached

In Zero and kRO, equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.

ItemDropLightBeam

Example of the light beam for a dropped item

Crimson Weapons

Every Crimson weapon has a random element endowed to it upon its drop. Available elements include:

  • Neutral
  • Fire
  • Water
  • Wind
  • Water
  • Poison
  • Dark
  • Holy

Vicious Mind Weapons

Every Vicious Mind Weapon has 3 random options included upon its drop.

Enemy Drops

In Zero and Transcendence, weapon drops from any monster will have 1~4 random options attached to it. The level and class (eg, normal enemies, or champion or boss type monsters from Fever Fields) of the monster determines the number of options granted, as well as which effects can occur.[1][2]

Weapons

Each weapon class falls under the given categories:

Melee Ranged Magic
Sword Bow Rod
Spear Instrument Book
Knuckle Whip
Dagger
Katar
Axe

Tier 1 (Monster level 1~20)

Melee Ranged Magic
Agi +1~3
Vit +1~3
Dex +1~3
Luk +1~3
MaxHP +100~300
MaxSP +20~60
Flee +5~20
Atk +10~20 Int +1~3
Atk% +1~5 Matk +10~20
ASPD +1 Heal increase +3~5%
ASPD% +5~10 Variable casting time -3~5%
Hit +5~20 Magic damage to Fire property +5~10%
Crit +3~6 Magic damage to Wind property +5~10%
Str +1~3 Long-ranged damage +3~5% Magic damage to Earth property +5~10%
Magic damage to Water property +5~10%

Tier 2 (Monster level 21~40)

Melee Ranged Magic
Agi +1~4
Vit +1~4
Dex +1~4
Luk +1~4
MaxHP +100~300
MaxSP +20~60
Flee +10~30
Atk +20~50 Matk +20~50
Atk% 5~10 Matk% +5~10
ASPD +1~2 Heal increase +10~20%
ASPD% +7~15 Variable casting time -5~10%
Hit +10~30 Magic damage to Fire property +10~15%
Crit +5~10 Magic damage to Wind property +10~15%
Critical damage +10~20% Magic damage to Earth property +10~15%
Heal received +10~20% Magic damage to Water property +10~15%
Physical damage to Small size +5~15% Magic damage to Small size +5~15%
Physical damage to Medium size +5~15% Magic damage to Medium size +5~15%
Physical damage to Large size +5~15% Magic damage to Large size +5~15%
Str +1~4 Long-ranged damage +3~5% INT +1~4

Tier 3 (Monster level 41~60)

  • Option 1
Melee Ranged Magic
Agi +1~5
Vit +1~5
Dex +1~5
Luk +1~5
MaxHP +100~300
MaxSP +20~60
Flee +10~30
Heal received +10~20%
Atk +20~50 Matk +20~50
Atk% 5~10 Matk% +5~10
ASPD +1~2 Heal increase +10~20%
ASPD% +7~15 Variable casting time -5~10%
Hit +10~30 Magic damage to Small size +10~20%
Crit +5~10 Magic damage to Medium size +10~20%
Critical damage +10~20% Magic damage to Large size +10~20%
Physical damage to Small size +10~20% INT +1~5
Physical damage to Medium size +10~20%
Physical damage to Large size +10~20%
Str +1~5 Long-ranged damage +5~10%
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +10~20% Magic damage to Neutral property +10~20%
Physical damage to Fire property +10~20% Magic damage to Fire property +10~20%
Physical damage to Water property +10~20% Magic damage to Water property +10~20%
Physical damage to Wind property +10~20% Magic damage to Wind property +10~20%
Physical damage to Earth property +10~20% Magic damage to Earth property +10~20%
Physical damage to Ghost property +10~20% Magic damage to Ghost property +10~20%
Physical damage to Dark property +10~20% Magic damage to Dark property +10~20%
Physical damage to Holy property +10~20% Magic damage to Holy property +10~20%
Physical damage to Poison property +10~20% Magic damage to Poison property +10~20%
Physical damage to Undead property +10~20% Magic damage to Undead property +10~20%
Physical damage to Formless race +10~20% Magic damage to Formless race +10~20%
Physical damage to Undead race +10~20% Magic damage to Undead race +10~20%
Physical damage to Brute race +10~20% Magic damage to Brute race +10~20%
Physical damage to Plant race +10~20% Magic damage to Plant race +10~20%
Physical damage to Insect race +10~20% Magic damage to Insect race +10~20%
Physical damage to Fish race +10~20% Magic damage to Fish race +10~20%
Physical damage to Demon race +10~20% Magic damage to Demon race +10~20%
Physical damage to DemiHuman race +10~20% Magic damage to DemiHuman race +10~20%
Physical damage to Angel race +10~20% Magic damage to Angel race +10~20%
Physical damage to Dragon race +10~20% Magic damage to Dragon race +10~20%
Weapon cannot be destroyed in battle

Tier 4 (Monster level 61 onward)

  • Option 1
Melee Ranged Magic
Agi +1~6
Vit +1~6
Dex +1~6
Luk +1~6
MaxHP +100~500
MaxSP +20~100
Flee +10~35
Heal received +10~24%
Atk +20~60 Matk +20~60
Atk% 5~12 Matk% +5~12
ASPD +1~2 Heal increase +10~24%
ASPD% +7~18 Variable casting time -5~12%
Hit +10~35 Magic damage to Small size +10~25%
Crit +5~12 Magic damage to Medium size +10~25%
Critical damage +10~24% Magic damage to Large size +10~25%
Physical damage to Small size +10~25% INT +1~5
Physical damage to Medium size +10~25%
Physical damage to Large size +10~25%
Str +1~6 Long-ranged damage +5~15%
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +10~25% Magic damage to Neutral property +10~25%
Physical damage to Fire property +10~25% Magic damage to Fire property +10~25%
Physical damage to Water property +10~25% Magic damage to Water property +10~25%
Physical damage to Wind property +10~25% Magic damage to Wind property +10~25%
Physical damage to Earth property +10~25% Magic damage to Earth property +10~25%
Physical damage to Ghost property +10~25% Magic damage to Ghost property +10~25%
Physical damage to Dark property +10~25% Magic damage to Dark property +10~25%
Physical damage to Holy property +10~25% Magic damage to Holy property +10~25%
Physical damage to Poison property +10~25% Magic damage to Poison property +10~25%
Physical damage to Undead property +10~25% Magic damage to Undead property +10~25%
Physical damage to Formless race +10~25% Magic damage to Formless race +10~25%
Physical damage to Undead race +10~25% Magic damage to Undead race +10~25%
Physical damage to Brute race +10~25% Magic damage to Brute race +10~25%
Physical damage to Plant race +10~25% Magic damage to Plant race +10~25%
Physical damage to Insect race +10~25% Magic damage to Insect race +10~25%
Physical damage to Fish race +10~25% Magic damage to Fish race +10~25%
Physical damage to Demon race +10~25% Magic damage to Demon race +10~25%
Physical damage to DemiHuman race +10~25% Magic damage to DemiHuman race +10~25%
Physical damage to Angel race +10~25% Magic damage to Angel race +10~25%
Physical damage to Dragon race +10~25% Magic damage to Dragon race +10~25%

Boss Monster

  • Option 1
Melee Ranged Magic
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Dex +1~4
Luk +1~4
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +3~9% Magic damage to Neutral property +3~9%
Physical damage to Fire property +3~9% Magic damage to Fire property +3~9%
Physical damage to Water property +3~9% Magic damage to Water property +3~9%
Physical damage to Wind property +3~9% Magic damage to Wind property +3~9%
Physical damage to Earth property +3~9% Magic damage to Earth property +3~9%
Physical damage to Ghost property +3~9% Magic damage to Ghost property +3~9%
Physical damage to Dark property +3~9% Magic damage to Dark property +3~9%
Physical damage to Holy property +3~9% Magic damage to Holy property +3~9%
Physical damage to Poison property +3~9% Magic damage to Poison property +3~9%
Physical damage to Undead property +3~9% Magic damage to Undead property +3~9%
Physical damage to Formless race +3~9% Magic damage to Formless race +3~9%
Physical damage to Undead race +3~9% Magic damage to Undead race +3~9%
Physical damage to Brute race +3~9% Magic damage to Brute race +3~9%
Physical damage to Plant race +3~9% Magic damage to Plant race +3~9%
Physical damage to Insect race +3~9% Magic damage to Insect race +3~9%
Physical damage to Fish race +3~9% Magic damage to Fish race +3~9%
Physical damage to Demon race +3~9% Magic damage to Demon race +3~9%
Physical damage to DemiHuman race +3~9% Magic damage to DemiHuman race +3~9%
Physical damage to Angel race +3~9% Magic damage to Angel race +3~9%
Physical damage to Dragon race +3~9% Magic damage to Dragon race +3~9%
Atk +5~15 Matk +5~15
ASPD% +4~12
Hit +4~12
Crit +3~9
Critical damage +3~9
Long-ranged damage +3~9%
  • Option 3
Melee Ranged Magic
MaxHP +60~180
MaxSP +20~60
MaxHP% +2~6
MaxSP% +2~6
HP recovery +10~30
SP recovery +10~30
Flee +5~15
Heal received +3~9%
After cast delay -3~9%
SP consumption -1~3%
DEF ignore of Formless race +3~9% MDEF ignore of Formless race +3~9%
DEF ignore of Undead race +3~9% MDEF ignore of Undead race +3~9%
DEF ignore of Brute race +3~9% MDEF ignore of Brute race +3~9%
DEF ignore of Plant race +3~9% MDEF ignore of Plant race +3~9%
DEF ignore of Insect race +3~9% MDEF ignore of Insect race +3~9%
DEF ignore of Fish race +3~9% MDEF ignore of Fish race +3~9%
DEF ignore of Demon race +3~9% MDEF ignore of Demon race +3~9%
DEF ignore of DemiHuman race +3~9% MDEF ignore of DemiHuman race +3~9%
DEF ignore of Angel race +3~9% MDEF ignore of Angel race +3~9%
DEF ignore of Dragon race +3~9% MDEF ignore of Dragon race +3~9%
Weapon cannot be destroyed in battle Heal increase +3~9%
Weapon size penalty removed Variable casting time -3~9%
Fire property
Water property
Wind property
Earth property
Poison property
Holy property
Dark property
Ghost property
Undead property

Fever Dungeon

Armour

As of writing, Transcendence does not have armour options, as they have yet to implement the Fever Fields system.[3]

Champion Monster

  • Option 1
Armour Garment Footwear
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Luk +1~4
MaxHP% +3~7 Dex +1~4
MaxSP% +3~7 FLEE +10~30 HIT +10~30
HP Recovery +40~100
SP Recovery +20~50
  • Option 2
Armour Garment Footwear
MaxSP +40~100
Atk +10~20
Matk +10~20
MaxHP +200~500 MaxHP +100~300
DEF +10~100 DEF +10~50
MDEF +5~30 MDEF +5~15
Water resist +10~20 Formless race resist +10~20 Crit vs Formless race +10~20
Earth resist +10~20 Undead race resist +10~20 Crit vs Undead race +10~20
Fire resist +10~20 Brute race resist +10~20 Crit vs Brute race +10~20
Wind resist +10~20 Insect race resist +10~20 Crit vs Insect race +10~20
Poison resist +10~20 Fish race resist +10~20 Crit vs Fish race +10~20
Holy resist +10~20 Demon race resist +10~20 Crit vs Demon race +10~20
Dark resist +10~20 DemiHuman race resist +10~20 Crit vs DemiHuman race +10~20
Ghost resist +10~20 Angel race resist +10~20 Crit vs Angel race +10~20
Undead resist +10~20 Dragon race resist +10~20 Crit vs Dragon race +10~20

Fever Dungeon

Blessed Blacksmith Forging

In Zero, Blacksmiths can add options to the weapons they forge.[4] They can grant 3~5 options on each weapon, out of a pool of effects as determined by their ranking.

Standard

  • Option 1
  • Option 2
  • Option 3

Rank 10 to 6

  • Option 1
  • Option 2
  • Option 3
  • Option 4

Rank 5 to 1

  • Option 1
  • Option 2
  • Option 3
  • Option 4
  • Option 5

References